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Home ยป A Plague Tale: Requiem was not in the plans of the developers, but the love of the players for A Plague Tale: Innocence changed everything

A Plague Tale: Requiem was not in the plans of the developers, but the love of the players for A Plague Tale: Innocence changed everything


Developers from Asobo Studio didn’t even think about making a sequel A Plague Tale: Innocence (our review) and just tried to release a touching game, using all their modest resources for this. Only 40 people worked in the studio at that time.

However, in the end, the decision on the sequel was influenced by the huge love of the players for A Plague Tale: Innocence. The game was received much better than the authors could have imagined.

The lead level designer spoke about this during an interview at Gamescom 2022 Kevin Pinson.

“We knew that our resources were limited and we only had 40 people, but we tried to give ourselves completely to the development of A Plague Tale: Innocence and implemented everything we wanted,” explained Kevin Pinson. “And the response was phenomenal. We read the reviews with great joy, got acquainted with each article, with each review.”

However, even after the success of the game, the developers did not immediately start working on a sequel, but first thought carefully about how to further develop the plot and whether it makes sense. At the same time, Pinson stressed that without the warm reception of A Plague Tale: Innocence, the sequel could not have appeared anyway..


It is possible that in the future the authors will decide to create a third part, but here, too, everything will depend on the feedback on the second.

A Plague Tale: Requiem comes out October 18 on PlayStation 5, Xbox Series X|S, PC and Nintendo Switch (via cloud service).


Read also: Gamescom Award 2022 Winners Announced – Hardcore Pinocchio Game Lies of P Hits the Jackpot.

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