Game designer Naoki Yoshida once again explained why in the upcoming role-playing game Final Fantasy XVI developers from Square Enix decided to give preference to the real-time combat system.
As the producer said in an interview with the resource Comic Days, Final Fantasy XVI is designed for the widest possible audience, including players who have never played Final Fantasy turn-based battles..
“It’s important to us that everyone, including the younger generation of users, be able to familiarize themselves with Final Fantasy XVI. Many modern games offer intuitive systems where the activation of certain actions is carried out by pressing a specific button, so the traditional menu-driven mechanics from classic RPGs today for a significant part of the players are completely incomprehensible,” the developer explained.
Yoshida understands that real-time battles from Final Fantasy XVI may not appeal to every fan, but market research shows that for the widest possible audience, battles of this type are preferable to any other analogues, so the choice was made by Square Enix easily.
“The classic style of RPG, where battles are fought by choosing teams, is fading into the background. Many teenagers and people in their 20s today have heard of Final Fantasy, but have never played the games in the series. They are used to it differently, and we want them to get acquainted with Final Fantasy and fell in love with it. That’s why Final Fantasy XVI fights in real time.”
Recall that Final Fantasy XVI is being created exclusively for the PlayStation 5 console and should go on sale in the summer of 2023. Read more about the game here.
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