Skip to content

Home » ‘Players don’t like empty open worlds’: Final Fantasy XVI PS5 Producer Explains Departure from Final Fantasy XV Structure

‘Players don’t like empty open worlds’: Final Fantasy XVI PS5 Producer Explains Departure from Final Fantasy XV Structure


IN Final Fantasy XVI there will be no traditional open world, as the authors of the role-playing game wanted to tell a concentrated and rich story that unfolds at once in different parts of the world.

To recreate the Final Fantasy XVI universe invented by the developers in an open world format, Square Enix it would take 15 years and a huge amount of resources, so this option was not even considered. On the other hand, Naoki Yoshida’s team did not “quickly” make a game with huge, but empty territories, given the criticism towards Final Fantasy XV.

In an interview with Game Informer, the producer noted that the audience really dislikes open worlds in which there is “nothing to do.” Against this background, the locations of Final Fantasy XVI tried to be coherent and able to offer enough unique material.

“For example, if you set out to create an open world based on the 23 districts of Tokyo, then you will put yourself in a framework where all events should unfold exclusively in these 23 districts. Of course, no one is stopping you from creating even more locations, but such decisions requires additional resources and comes with the risk that at some point your map may be too big and too empty. And this is one of the most disliked things by the audience – huge levels where there is simply nothing to do, “the producer explained.


Final Fantasy XVI will release worldwide on June 22 exclusively on PlayStation 5.

See also: Tekken 8 trailer about cyborg Bryan Fury appeared on the network.


Click here for more News

Leave a Reply

Your email address will not be published.